Nizar Chikhaoui
Nizar Chikhaoui
Senior UI Designer
Montréal, Canada

About

I’m Nizar — a Senior UI Artist at Ubisoft Montréal, passionate about turning pixels into unforgettable player experiences.

Born in Tunisia and raised in France, I packed my bags in 2024 and moved to Canada to keep chasing the dream I’ve had since I first picked up a controller. From the Atari 2600 all the way to the PlayStation 5, video games have always been more than entertainment for me — they’re my universe.

With over 10 years of design experience, I help studios and companies craft UI that’s not only beautiful, but truly intuitive. My journey started with a degree in Graphic Design in Paris, and since then, I’ve worked on 80+ projects across industries like startups, automotive, e-commerce, and — my biggest passion — video games. Today, I’m proud to have contributed to the launch of 10 released titles 🎮.

What drives me? Creating interfaces players don’t just use — they love.
Because great design isn’t about what’s on screen — it’s about the feeling you leave behind.

🚀 Want to collaborate, chat design, or bring your game project to the next level?
Drop me an email or connect with me on social media — I’d love to hear from you.

See you around, and thanks for stopping by my portfolio!

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Skills

User Interface DesignWeb DesignUI DesignTypographyProduct DesignGraphic DesignUX DesignProject ManagementBrandingIcon DesignVisual DesignMobile DesignMotion DesignColor TheoryUser ExperienceDesign ThinkingPrototypingInteraction DesignDesign PatternsAccessibilityWireframingUser ResearchDesign ProcessUser FlowUser StoriesDesign SystemsUser-Centered DesignHuman-Computer Interaction

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
Figma
Figma
Adobe XD
Adobe XD
Anvil
Anvil
Unity
Unity
Unreal Engine
Unreal Engine
Sketch App
Sketch App
Premiere
Premiere
After Effects
After Effects
Procreate
Procreate
Jira
Jira
Blender
Blender
Phoenix
Phoenix
co
co

Productions

    • Video Game
      Rainbow Six Siege X
    • Year
      2015
    • Role
      SENIOR UI DESIGNER
    • Company
      Ubisoft Montréal
    • Video Game
      BLOOD BOWL 3 - PC/CONSOLE
    • Year
      2023
    • Role
      SENIOR UI DESIGNER
    • Company
      Nacon - Warhammer - Cyanide Studio - Artefacts Studio
    • Video Game
      THE SANDBOX - PC/MAC
    • Year
      2023
    • Role
      SENIOR UI DESIGNER
    • Company
      The Sandbox
    • Video Game
      NASCAR 21 - IGNITION - PC/CONSOLE
    • Year
      2021
    • Role
      SENIOR UI DESIGNER
    • Company
      Motorsport Games
    • Mobile Game
      REBEL RACING - MOBILE GAME
    • Year
      2020
    • Role
      UI DESIGNER
    • Company
      Hutch Games
    • Video Game
      LIGHT TRAIL RUSH - BLOCKCHAIN/PC
    • Year
      2020
    • Role
      SENIOR UX/UI DESIGN
    • Company
      B2Expand
    • Mobile Game
      F1 MOBILE RACING - MOBILE GAME
    • Year
      2019
    • Role
      UI DESIGNER
    • Company
      Codemaster - Eden Games - Tiny Digital Factory

Experience

  • Senior UI Artist at Ubisoft Montréal
    Montréal, CA
    June 2023 - Present

  • Senior UI Designer at Sumo Digital
    Sheffield, Royaume-Uni
    November 2021 - Present

    - Collaborates with the designers to prepare an excellent user interface.

    - Collaborates with the art director to define an appropriate art style for the user interface.

    - Create high quality illustrations for the user interface to match the clean, high quality visual style of The Sandbox.

  • Senior UI Designer - The Sandbox at The Sandbox
    Lyon, France
    August 2021 - February 2023

    - Collaborates with the designers to prepare an excellent user interface.

    - Collaborates with the art director to define an appropriate art style for the user interface.

    - Create high quality illustrations for the user interface to match the clean, high quality visual style of The Sandbox.

    - Create prototypes for the user interface

    - Work with the devs to provide bug free UI assets for Unity.

  • Senior UI Artist - NASCAR 21 IGNITION at Motorsport Games
    Miami, United States of America
    February 2021 - August 2021

    - In charge of designing the user experience (UX) for each game feature and works closely with the art and design directors.

    - In charge of producing concepts, prototypes and executing the graphical interface in the form of menus, icons and buttons that users can interact with.

    - Defines a graphic standard for the UI, establishes best practice and writes documentation for other internal and external studios.

    - Implements robust user interfaces, ensuring that the quality bar remains high and consistent with the presentation of the games.

  • Senior UI Designer - Rebel Racing at Hutch Games
    London
    July 2020 - February 2021

    - Collaborates with designers to prepare an excellent user interface design

    - Collaborate with the Art Director to define an appropriate art style for the user interface

    - Creates high-quality illustrations for the user interface and associated sources to match the clean, high-quality visual style of Hutch games

    - Creating wire prototypes for the user interface

    - Works with the client's engineers to implement a well-functioning, bug-free user interface within Unity

    - Design elegant layouts for UX in collaboration with the design team, including channels and user flow

  • Lead UI Designer - BloodBowl 3 at Nacon - Cyanide Studio - Artefacts Studio
    Lyon, France
    November 2019 - January 2021

    Under the direction of Lead Artist UI, I was in charge of the creation and realization of interface and HUD following a graphic charter previously established by the art direction.

    I imported the created resources and assembled them in the game Unreal Engine respecting the technical constraints of different game consoles.

    Mission:

    - Creation and integration of interfaces in Unreal Engine.

    - Ensure consistency and respect of the artistic direction of the project.

    - Ability to manage technical issues and be sensitive to resource optimization.

    - Understand the game video production pipeline.

    - Have a strong sense of composition and a real sensitivity to the balance of shapes, volumes and lights.

    - Ability to solicit feedback from the artistic director and project manager.

    - Be autonomous, communicative and have initiative.

  • Lead UI/UX Designer - Light Trail Rush at B2Expand
    Lyon, France
    July 2019 - May 2020

    B2Expand is a Lyon-based startup developing a video game ecosystem based on blockchain technology.

    It made the first French ICO (Initial Coin Offering) in 2016.

    Its goal is to give video game developers and gamers the opportunity to participate in the creation of an innovative user experience.

    The studio asked me to work on the UX and UI part of the HUD interface of their game "Light Trail Rush".

    Mission:

    - Objectives Definition

    - UX Benchmark

    - Definition of Personas

    - Listing of ingame Features

    - Wireframe

  • Lead UI Artist - F1 Mobile Racing at Codemasters - Tiny Digital Factory
    Lyon, France
    January 2018 - June 2018

    Within the Design team, I work in collaboration with different trades (Game Designer, Programmer...) in order to design intuitive and functional interface mechanics, perfectly adapted to different mobile games.

    - I participate in the definition of interface functionalities and ergonomics

    - Design and implement platform-specific interface systems while preserving the uniformity of visual and logical aspects

    - Prototype interaction concepts for the game, in collaboration with the design and programming teams - Deliver interface development tools in collaboration with the programmers

    - Develop and implement the game's user interface in the context of the game's design and development process.

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